In Simorg, a <<<Blueprint>>> is a special type of resource from which digital elements are instantiated, either through code or via the platform’s dashboard.
Creators can publish Blueprints in <<<Logos>>> so that users can quickly assemble digital solutions. Blueprints are reusable digital entities.
Simorg Blueprints are divided into three main categories:
- <<<Artifact>>>
- <<<Code>>>
- <<<Bundle>>>
Each category corresponds to a distinct stage of creation, and together they reflect Simorg’s three-stage creation model.
<<<Artifact Blueprints>>> are created by developers and artists and exist outside the core of Simorg’s universe. They belong to the creator.
<<<Code Blueprints>>> are written using the Simorg Language but are not yet instantiated.
<<<Bundle Blueprints>>> represent 3D compositions of components that are assembled together into a higher-level Blueprint. These components themselves are built on top of the first two categories, but Bundle Blueprints represent “creation from within creation”—new structures formed by combining existing elements.