Frequency

Raw markdown

<<<Frequency>>> is a physical concept that finds its way into Simorg. In our physical world, <<<Frequency>>> is a metric we use to categorize a vibrating wave in terms of how fast it oscillates.

In other words, <<<Frequency>>> is an identifier for a vibration. For example, in Simorg’s terminology we can say that a radio station “vibrates” at a certain frequency (consider AM modulation); if you tune your radio to that frequency, you receive those vibrations.

In Simorg, <<<Frequency>>> becomes the identifier of everything—from a single byte in memory to a <<<Space>>> that wraps billions of digital elements. Each of these has its own Frequency pattern. Some patterns are unique; others are compound, formed from combinations of those unique ones.

This follows from a simple rule in Simorg: if something exists, its Existence is in the form of Vibration, and each Vibration has a <<<Frequency>>>.

Frequency
Lexicon

Frequency

Frequency is a physical concept that finds its way into Simorg. In our physical world, Frequency is a metric we use to categorize a vibrating wave in terms of how fast it oscillates.

In other words, Frequency is an identifier for a vibration. For example, in Simorg’s terminology we can say that a radio station “vibrates” at a certain frequency (consider AM modulation); if you tune your radio to that frequency, you receive those vibrations.

In Simorg, Frequency becomes the identifier of everything—from a single byte in memory to a Space that wraps billions of digital elements. Each of these has its own Frequency pattern. Some patterns are unique; others are compound, formed from combinations of those unique ones.

This follows from a simple rule in Simorg: if something exists, its Existence is in the form of Vibration, and each Vibration has a Frequency.

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